Dubbing is the process of replacing a production's original voice track with newly recorded dialogue in another language, matched to the on-screen action, timing, and mouth movements of the original performance. In localization, it requires a translated script, voice casting, recording direction, and audio post-production, and is common in film, animation, and games where audiences expect spoken performance rather than subtitles.
Dubbing occurs in audiovisual localization for broadcast, streaming, animation, film, and game cutscenes. Translation teams first prepare a dub script that includes lip-sync cues, character notes, and timing references; then voice talents record in studio sessions while directors and language reviewers check delivery, terminology consistency, and synchronization against the original picture.
A frequent mistake is translating the dub script like a subtitle file, without adjusting line length to the actor's on-screen speaking time. If the translated line is too long or too short, the actor must compress or stretch delivery, creating unnatural speech and visible lip-sync mismatches; this often forces script rewrites or costly studio retakes.
For creative and consumer content the failure mode is flatness, not inaccuracy — and flatness passes an accuracy check. Terms here also carry technical constraints (reading speed, character budgets) that are part of the brief.
Angel Translation locks terms like this into a project terminology base before expert review begins, so the same source term resolves to the same target term across every document in a submission — and stays consistent in the next revision. See the 8-step AI + expert workflow.
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